AR Anatomy Quizzing Experience
Intro to AR/VR Part 2
Problem Statement
Difficulty in finding sufficient study materials for anatomy courses disconnects students and may lead to early burnout. This AR Anatomy app will transport students to a augmented reality to learn, practice and test themselves on several Anatomy lessons in a creative way.
Ideation Selection - AR Anatomy Quizzing Platform
Storyboarding
I generally sketched out what features of the human body I wanted to focus on for the base of the design. The key features that were highlighted were a definition quizzing card and light-up limbs for better user visibility. I then storyboarded the experience to understand user interaction flow and the interactions to be highlighted.
Physical Prototyping
I opted to create a physical prototype to understand placement of the augmented elements of the experience. To physically prototype, I used paper printouts with the idea that this experience would take place as an interaction with paper quizzing.
Feedback and Design Resources
Through feedback received, the experience lacked significant human contact. The card placement was also slightly distracting and needed to be adjusted for optimal user quizzing. For the digital prototype, I changed gears from using a paper as the interactive element to creating a more collaborative quizzing experience. This encourages students to quiz one another or allow for teachers to incorporate student group study session in class. To create my digital experience, I used Lens Studio to display scanning and bone movement as well as the quizzing feature.
Final Digital Prototype
The final digital prototype incorporates more of the human and collaborative elements while keeping the initial product vision of creating a clear AR quizzing experience for early anatomy student. This is in efforts to expand good study habits amongst younger students within the biological science to make learning more interesting and visual to prevent students from early burnout that can be due to lack of visualization, lecture contenct engagement, and other unfortunate teaching limitations.